The Beginner's Guide to Animation in Unity (v5 to v2018+) Год выхода: 2018 Производитель: Udemy Сайт производителя: http://www.udemy.com/mastering-3d-animation-in-unity/ Автор: Penny de Byl Продолжительность: 11 часов Тип раздаваемого материала: Видеоурок Язык: Английский Описание: The Beginner's Guide to Animation in Unity with Mecanim is for animators and Unity practitioners who want to bring their characters to life in a game environment and want to learn the ins and outs of the mecanim system. You don't need to be able to model or animate in external packages as all models and animations are provided. All aspects of animation in Unity are covered from physics, key framing, curves, forward and inverse kinematics, animation state machines and working with third party assets. Students will be introduced to elementary code, in C#, that is essential for making dynamic animations and triggers to control character behaviour at run time.
–Press Play 01:34:44 Introduction Preview04:59 FAQs 02:12 Why does animation work? Preview03:37 The Principles of Animation Preview04:34 Animation Theory 10 questions The Unity Interface: Part 1 19:46 The Unity Interface: Part 2 19:58 The Unity Interface: Using External Resources 17:25 Animating with the Physics System 19:35 Physics Challenge 02:38 –The Mecanim System 02:21:50 Timelines, Keyframes and Tweening 03:01 The Animation Window Part 1 18:57 The Animation Window Part 2 16:35 Keyframe Challenge 06:47 Curves 15:20 Animating in Local and World Positions 19:55 The Animator Window: States and Transitions Preview12:58 Triggering Animation States Part 1 12:03 Triggering Animation States Part 2 13:18 Triggering Challenge Part 1 18:03 Triggering Challenge Part 2 04:53 –The Bare Bones of Animated Models 01:40:44 Understanding Bones, Joints and Rigs 06:23 Importing Animations from 3D Software 01:06 Creating a Humanoid Character with Adobe Fuse 09:05 Exporting Fuse Characters into Mixamo 02:58 Animating a Character in Mixamo 19:12 Working with Multiple Imported Animations 06:28 Creating Walk/Idle Controls for a 3rd Person Character Part 1 18:02 Creating Walk/Idle Controls for a 3rd Person Character Part 2 17:10 Rig Types: Generic versus Humanoid 10:41 Adding a Jump Animation 09:39 –Working with Humanoid Rigs 01:17:36 Understanding Root Motion in Humanoids 10:39 Using Root Motion to Create A Dance Sequence Preview12:37 Creating a Drive Script Incorporating Root Motion 13:24 Including Physics with Animations 11:12 Humanoid Root Motion Challenge Part 1 19:02 Humanoid Root Motion Challenge Part 2 10:42 –Triggering Animations 02:07:01 Triggering Animations with Colliders Preview15:06 Triggering Animations By Clicking Part 1 08:29 Triggering Animations By Clicking Part 2 19:51 Triggering Animations By Clicking Part 3 15:31 Jumping and Climbing Part 1 19:59 Editing Read Only Animations 02:50 Jumping and Climbing Part 2 11:25 Jumping and Climbing Part 3 08:21 Jumping and Climbing Part 4 16:07 Jumping and Climbing Part 5 09:22 –Blend Shapes 44:00 Introducing Blendshapes 08:13 Creating Blendshapes 00:15 Blendshapes for Facial Animation 05:08 Blend Tree Basics 11:09 Strafe Sets Part 1 16:00 Strafe Sets Part 2 03:15 –Inverse Kinematics 39:37 Using Inverse Kinematics to Manipulate Humanoid Joints: An Introduction. 13:07 Making an animated character dynamically look at an object 06:31 Using IK to Pickup and Hold an Object 19:59 –Final Project 49:03 Project Specifications 01:47 Project Solution Part 1 19:59 Project Solution Part 2 14:28 Project Solution Part 3 12:49 –Final Remarks 01:12 Final Comments From Penny 01:08 Legacy Solution Files 00:04
Roni, привет - у вас случайно нет курса Procedural Terrain Generation with Unity от Udemy - автор курса тот же
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